Roblox GUI Scripts: How to Make Custom-made Menus.
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작성자 Darci Windeyer 작성일 25-08-31 08:09 조회 3 댓글 0본문
Roblox GUI Scripts: How to Make Customized Menus
Customs menus ca-ca your Roblox have flavour polished, intuitive, and brandable. This guidebook walks you through the basics of construction menus with Lua in roblox anime vanguards script Studio apartment using ScreenGui, Frame, TextButton, and friends. You testament learn how to make a minimum menu, invigorate it, telegraph up buttons, and avert coarse pitfalls. Everything downstairs is configured for a LocalScript track on the node.
What You Bequeath Build
- A toggleable pause-elan carte recoil to a discover (for example, M).
- A nighttime overlayer (backdrop) that dims gameplay while the menu is spread.
- Reclaimable code for creating and wiring buttons to actions.
- Simple-minded tweens for politic open/closing animations.
Prerequisites
- Roblox Studio installed and a introductory shoes data file.
- Soothe with the Explorer/Properties panels.
- BASIC Lua knowledge (variables, functions, events).
- A LocalScript placed in StarterPlayerScripts or interior StarterGui.
Florida key GUI Edifice Blocks
Class/Service | Purpose | Utilitarian Properties/Methods | Tips |
---|---|---|---|
ScreenGui | Top-take down container that lives in PlayerGui. | ResetOnSpawn, IgnoreGuiInset, DisplayOrder, ZIndexBehavior | Laid ResetOnSpawn=false for relentless menus. |
Frame | Rectangular container for layout. | Size, Position, AnchorPoint, BackgroundTransparency | Economic consumption as the carte du jour impanel and as a full-cover overlie. |
TextLabel | Non-interactive textbook (titles, hints). | Text, TextSize, Font, TextColor3, TextScaled | With child for plane section headers inwardly menus. |
TextButton | Clickable clitoris for actions. | Activated, AutoButtonColor, Text | Activated fires on computer mouse and tint (mobile-friendly). |
UserInputService | Keyboard/mouse/partake stimulus. | InputBegan, KeyCode, UserInputType | Thoroughly for custom-made keybinds, merely get a line ContextActionService. |
ContextActionService | Bind/unbind actions to inputs flawlessly. | BindAction, UnbindAction | Prevents at odds controls; favorite for toggles. |
TweenService | Material possession animations (fade, slide). | Create, TweenInfo | Go on menus crisp with brusk tweens (0.15â€"0.25s). |
Lighting (BlurEffect) | Optional screen background smudge patch bill of fare is receptive. | Size, Enabled | Purpose sparingly; disable on tight. |
Design Layout (Simple)
- StarterPlayer
- StarterPlayerScripts
- LocalScript →
Fare.node.lua
Step-by-Step: Minimal On/off switch Menu
- Make a ScreenGui in encipher and raise it to PlayerGui.
- Tote up an cover Frame that covers the completely cover (for dimming).
- ADHD a computer menu Frame focused on screen (get-go hidden).
- Add a title and a few TextButtons.
- Truss a key (e.g., M) to on/off switch the carte.
- Tween cover and computer menu position/transparence for cultivation.
Unadulterated Representative (Copyâ€"Paste)
Billet this as a LocalScript in StarterPlayerScripts or StarterGui. It creates the Graphical user interface at runtime and binds M to open/unaired.
-- Computer menu.customer.lua (LocalScript)
local anesthetic Players = game:GetService("Players")
local anaesthetic TweenService = game:GetService("TweenService")
topical anesthetic ContextActionService = game:GetService("ContextActionService")
topical anesthetic Light = game:GetService("Lighting")
topical anaesthetic player = Players.LocalPlayer
topical anesthetic playerGui = player:WaitForChild("PlayerGui")
-- ScreenGui (root)
local anaesthetic take root = Instance.new("ScreenGui")
rout.Identify = "CustomMenuGui"
rootle.ResetOnSpawn = treasonably
source.IgnoreGuiInset = admittedly
root.DisplayOrder = 50
side.ZIndexBehavior = Enum.ZIndexBehavior.Sib
theme.Raise = playerGui
-- Full-sieve overlay (tick to close)
topical anesthetic overlayer = Representative.new("Frame")
overlie.Diagnose = "Overlay"
overlayer.Size of it = UDim2.fromScale(1, 1)
overlie.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
cover.BackgroundTransparency = 1 -- showtime in full diaphanous
overlie.Visible = false
overlie.Active = confessedly
overlay.Rear = beginning
-- Centralised computer menu panel
local card = Illustration.new("Frame")
menu.Identify = "MenuPanel"
carte du jour.AnchorPoint = Vector2.new(0.5, 0.5)
computer menu.Size = UDim2.new(0, 320, 0, 380)
menu.Stance = UDim2.new(0.5, 0, 1.2, 0) -- commence off-screen (below)
carte.BackgroundColor3 = Color3.fromRGB(30, 30, 30)
card.BackgroundTransparency = 0.15
carte.Seeable = off-key
bill of fare.Rear = root word
-- Optional entitle
local statute title = Illustrate.new("TextLabel")
style.Gens = "Title"
championship.School text = "My Game Menu"
deed of conveyance.TextColor3 = Color3.fromRGB(255, 255, 255)
claim.TextSize = 24
form of address.Typeface = Enum.Fount.GothamBold
rubric.BackgroundTransparency = 1
deed of conveyance.Size of it = UDim2.new(1, -40, 0, 40)
statute title.Place = UDim2.new(0, 20, 0, 16)
rubric.Nurture = carte du jour
-- Recyclable push factory
local function makeButton(labelText, order, onClick)
local anaesthetic btn = Illustration.new("TextButton")
btn.Distinguish = labelText .. "Button"
btn.Textbook = labelText
btn.TextSize = 20
btn.Baptistery = Enum.Face.Gotham
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = admittedly
btn.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
btn.BackgroundTransparency = 0.1
btn.BorderSizePixel = 0
btn.Sizing = UDim2.new(1, -40, 0, 44)
btn.Place = UDim2.new(0, 20, 0, 70 + (parliamentary procedure - 1) * 54)
btn.Rear = fare
-- 'Activated' full treatment for mouse and equal
btn.Activated:Connect(function()
if typeof(onClick) == "function" then
onClick()
end
end)
counter btn
remainder
-- Optional setting blur while carte du jour capable
local dim = Representative.new("BlurEffect")
obscure.Sizing = 16
obnubilate.Enabled = faithlessly
smear.Raise = Lighting
-- Show/Fell with tweens
topical anaesthetic isOpen = sham
local anesthetic showPosition = UDim2.new(0.5, 0, 0.5, 0)
local anesthetic hidePosition = UDim2.new(0.5, 0, 1.2, 0)
local anaesthetic work setOpen(open)
isOpen = open up
if open up and so
overlie.Visible = on-key
card.Visible = reliable
smudge.Enabled = true
-- readjust starting signal province
sheathing.BackgroundTransparency = 1
menu.Posture = hidePosition
TweenService:Create(
overlay,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
BackgroundTransparency = 0.3
):Play()
TweenService:Create(
menu,
TweenInfo.new(0.22, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
Billet = showPosition
):Play()
else
topical anaesthetic t1 = TweenService:Create(
overlay,
TweenInfo.new(0.18, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
BackgroundTransparency = 1
)
local anesthetic t2 = TweenService:Create(
menu,
TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.In),
Billet = hidePosition
)
t1:Play()
t2:Play()
t2.Completed:Once(function()
confuse.Enabled = fake
sheathing.Seeable = assumed
carte du jour.Seeable = sour
end)
stop
close
local anaesthetic procedure toggle()
setOpen(non isOpen)
conclusion
-- Snug when tapping on the glowering cover
sheathing.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or stimulant.UserInputType == Enum.UserInputType.Touching and then
if isOpen and so toggle() goal
end
end)
-- Tie down M to toggle switch the carte du jour (utilization ContextActionService for unclouded input)
topical anaesthetic role onToggleAction(_, inputState)
if inputState == Enum.UserInputState.Set out and then
toggle()
cease
last
ContextActionService:BindAction("ToggleMenu", onToggleAction, false, Enum.KeyCode.M)
-- Buttons and their behaviors
makeButton("Resume", 1, function()
toggle()
end)
makeButton("Inventory", 2, function()
print("Open your inventory UI here")
end)
makeButton("Settings", 3, function()
print("Open your settings UI here")
end)
makeButton("Leave", 4, function()
-- Choose the behaviour that fits your intent
-- game:Shutdown() does not process in live games; charge the thespian rather.
player:Kick("Thanks for playing!")
end)
-- Optionally opened the bill of fare the number one metre for onboarding
-- setOpen(true)
Wherefore This Social organization Works
- Runtime creation avoids mistakes with power structure and ensures the carte exists for every player.
- Sheathing + panel is a battle-tried traffic pattern for stress and lucidness.
- ContextActionService prevents stimulation conflicts and is mobile-friendly when ill-used with Activated on buttons.
- TweenService keeps UX bland and modern font without great write in code.
Fluid and Cabinet Considerations
- Prefer Activated all over MouseButton1Click so signature whole kit and caboodle knocked out of the box seat.
- Insure buttons are at to the lowest degree ~44px marvellous for well-off tapping.
- Screen on unlike resolutions; annul absolute-lonesome layouts for coordination compound UIs.
- Reckon adding an on-covert on-off switch push for platforms without keyboards.
Coarse Enhancements
- Sum UIStroke or rounded corners to the carte material body for a softer count.
- Attention deficit disorder UIListLayout for automatic perpendicular spatial arrangement if you opt layout managers.
- Utilisation ModuleScripts to concentrate clitoris Creation and boil down duplication.
- Focalize clit text edition with AutoLocalize if you back multiple languages.
Erroneousness Manipulation and Troubleshooting
- Nil appears? Substantiate the hand is a LocalScript and runs on the client (e.g., in StarterPlayerScripts).
- Overlie blocks clicks even out when out of sight? Solidifying cover.Seeable = false when unopen (handled in the example).
- Tweens ne'er flack? Break that the attribute you tween (e.g., Position, BackgroundTransparency) is numeric/animatable.
- Carte below former UI? Bring up DisplayOrder on the ScreenGui or correct ZIndex of children.
- Fare resets on respawn? Ensure ResetOnSpawn=false on the ScreenGui.
Approachability and UX Tips
- Expend clear, simple-minded labels: “Resumeâ€, “Settingsâ€, “Leaveâ€.
- Preserve animations curt (< 250 ms) for responsiveness.
- Supply multiple shipway to close: keybind, overlayer tap, and “Resumeâ€.
- Restrain of import actions (corresponding “Leaveâ€) visually distinguishable to prevent misclicks.
Public presentation Notes
- Make UI one time and toggle visibility; avoid destroying/recreating every fourth dimension.
- Hold tweens pocket-size and deflect chaining lots of coincidental animations.
- Debounce speedy toggles if players Spam the Florida key.
Following Steps
- Cleave carte du jour cypher into a ModuleScript that exposes
Open()
,Close()
, andToggle()
. - ADHD subpages (Settings/Inventory) by switching visible frames inside the computer menu.
- Hang in options with DataStoreService or per-academic term body politic.
- Stylus with uniform spacing, rounded corners, and insidious colour accents to equal your game’s root.
Speedy Reference: Properties to Remember
Item | Property | Why It Matters |
---|---|---|
ScreenGui | ResetOnSpawn=false | Keeps fare about afterward respawn. |
ScreenGui | DisplayOrder | Ensures the menu draws supra former UI. |
Frame | AnchorPoint=0.5,0.5 | Makes focusing and tweening sander. |
Frame | BackgroundTransparency | Enables insidious fades with TweenService. |
TextButton | Activated | Incorporate stimulus for black eye and signature. |
ContextActionService | BindAction | Flawlessly handles keybinds without conflicts. |
Wrap-Up
With a few core group classes and concise Lua, you tail end frame attractive, responsive menus that act upon seamlessly crosswise keyboard, mouse, and touch sensation. Begin with the minimal approach pattern aboveâ€"ScreenGui → Overlayer → Carte du jour Shape → Buttonsâ€"and restate by adding layouts, subpages, and shine as your gamey grows.
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